A bank is a financial institution that creates credit by lending money to a borrower, thereby creating a corresponding deposit on the bank's balance sheet. Lending activities can be performed either directly or indirectly through capital markets. Due to their importance in the financial system and influence on national economies, banks are highly regulated in most countries. Most nations have institutionalized a system known as fractional reserve banking under which banks hold liquid assets equal to only a portion of their current liabilities. In addition to other regulations intended to ensure liquidity, banks are generally subject to minimum capital requirements based on an international set of capital standards, known as the Basel Accords.
Banking in its modern sense evolved in the 14th century in the rich cities of Renaissance Italy but in many ways was a continuation of ideas and concepts of credit and lending that had their roots in the ancient world. In the history of banking, a number of banking dynasties — notably, the Medicis, the Fuggers, the Welsers, the Berenbergs and the Rothschilds — have played a central role over many centuries. The oldest existing retail bank is Monte dei Paschi di Siena, while the oldest existing merchant bank is Berenberg Bank.
Bankə (also, Bank, Banka, Bankov, Imeni Kirova, Rybokombinat Imeni Kirova, Severo-Vostochnyy Bank, and Severo-Vostotchnyi Bank) is a village and the most populous municipality, except for the capital Neftçala, in the Neftchala Rayon of Azerbaijan. It has a population of 7,574.
The city's name comes from Azerbaijani version of fishing bank.
Various obstacles are found in competitive sports involving horse jumping. These include show jumping, hunter, and the cross-country phase of the equestrian discipline of eventing. The size and type of obstacles vary depending on the course and the level of the horse and rider, but all horses must successfully negotiate these obstacles in order to complete a competition. Fences used in hunter and eventing are generally made to look relatively rustic and natural.
In jumping competition, they are often brightly colored and creatively designed. In hunter and jumper competition, obstacles are constructed to fall down if struck by the horse. In eventing, they are built to be solid, though for safety, certain elements may be designed to break away if hit.
Also called chevrons, these fences are shaped like triangles, with the point facing towards the ground. They are generally very narrow, usually only a few feet wide. Arrowhead fences require the rider to keep their horse straight between their hands and legs, as it is easy for a run-out to occur due to the narrowness of the fence. These fences are often used in combination with other obstacles to increase their difficulty, such as right after a bank or as the second obstacle in a bending line. This tests the rider's ability to regain control of his/her horse following an obstacle.
Online shopping (sometimes known as e-tail from "electronic retail" or e-shopping) is a form of electronic commerce which allows consumers to directly buy goods or services from a seller over the Internet using a web browser. Alternative names are: e-web-store, e-shop, e-store, Internet shop, web-shop, web-store, online store, online storefront and virtual store. Mobile commerce (or m-commerce) describes purchasing from an online retailer's mobile optimized online site or app.
An online shop evokes the physical analogy of buying products or services at a bricks-and-mortar retailer or shopping center; the process is called business-to-consumer (B2C) online shopping. In the case where a business buys from another business, the process is called business-to-business (B2B) online shopping. The largest of these online retailing corporations are Alibaba, Amazon.com, and eBay.
English entrepreneur Michael Aldrich invented online shopping in 1979. His system connected a modified domestic TV to a real-time transaction processing computer via a domestic telephone line. He believed that videotex, the modified domestic TV technology with a simple menu-driven human–computer interface, was a 'new, universally applicable, participative communication medium — the first since the invention of the telephone.' This enabled 'closed' corporate information systems to be opened to 'outside' correspondents not just for transaction processing but also for e-messaging and information retrieval and dissemination, later known as e-business. His definition of the new mass communications medium as 'participative' [interactive, many-to-many] was fundamentally different from the traditional definitions of mass communication and mass media and a precursor to the social networking on the Internet 25 years later.